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無與倫比的快樂

2016-03-01 08:09
時(shí)代英語·高二 2016年1期
關(guān)鍵詞:至極水管通關(guān)

Most people prefer to stay in their comfort zones, doing things they are good at. But there is a group of gamers that take the opposite path, choosing extremely difficult or even impossible games instead.

One of those games, a puzzle app called Unbeatable Game—IQ, topped Apple iTunes list of most downloaded apps. And another app Mr Jump—a game that requires you to continuously tap your mobile screen like the original impossible game Flappy Bird—reached more than 5 million downloads within the first week of its release.

Jokingly referred to as a favorite for masochists, impossible games have been very popular. They have advanced beyond the simplistic format of Flappy Bird, including endless running and complex puzzles. They also feature exasperating challenges and infinite-playing modes.

The popularity of impossible games is propelled by gamers hunger for ever-greater challenges. Players measure their success not by completing missions, but by delaying failure.

大多數(shù)人寧愿待在自己的舒適區(qū),做他們擅長的事兒。不過有一群游戲愛好者偏偏背道而馳,他們選擇挑戰(zhàn)那些極度困難,甚至是不可能通關(guān)的游戲。

一款益智類游戲《挑戰(zhàn)IQ——無與倫比的競技》,登上了蘋果iTunes熱門應(yīng)用下載榜首位。而另一款應(yīng)用《跳跳先生》在發(fā)布的第一周就達(dá)到了500多萬的下載量——這款需要不停觸擊手機(jī)屏幕的游戲和之前的不可能通關(guān)的游戲《飛揚(yáng)的小鳥》類似。

這種被戲稱為受虐狂最愛的游戲,現(xiàn)在火了。它們大大地超越了形式簡單的《飛揚(yáng)的小鳥》,加入了無盡頭的奔跑和復(fù)雜的智力問題。它們還有的就是讓人抓狂的挑戰(zhàn)和無窮盡的游戲模式的特點(diǎn)。

這些虐心游戲風(fēng)靡的原因來自于玩家們對更大挑戰(zhàn)的渴望。他們并不以通關(guān)來衡量勝利,而是以延遲失敗來衡量成功。

What makes those tough games appealing is a glimmer of joy a player gets from even the smallest achievements,” Jamin Brophy-Warren wrote for the Japan-based news website kotaku.com.

Constant failure can be dispiriting, but even small improvements in a players performance can encourage perseverance.

In Mr Jump, for example, each failure can teach gamers to beware of certain ambushes and keep the right pace to progress further in the game.

At first, Flappy Bird seems easy, as it only requires players to pilot a bird past narrow pipe gaps. But the game suddenly challenges you with seemingly impassable obstacles. Most gamers end up frustrated, cursing their slow fingers as the bird flies out of control or the pipe moves faster than they expect.

“Its about the feeling of obstacle,” Jesper Juul, videogame researcher from MIT (Massachusetts Institute of Technology), told The Wall Street Journal. “You get stuck somewhere and feel stupid. That can lead to a sense of triumph if one does eventually succeed.”

Some impossible games have also made use of “peer pressure” to foster popularity, noted Forbes reviewer Anthony Kosner.

Unbeatable Game—IQ, for example, allows gamers to show off their high scores to friends, after they triumph over the apps frustrating puzzles.

However, after sharing their scores, players might find themselves in another infinite game, this time in the real world. They may feel the pressure to endlessly keep improving their scores, to prevent their friends from outperforming them.

“這類困難至極的游戲吸引人的地方就是,哪怕一丁點(diǎn)的進(jìn)步都能讓玩家感受到快樂?!毖琶鳌げ剂_菲-沃倫在日本新聞網(wǎng)站kotaku.com上寫道。

持續(xù)的失敗確實(shí)很讓人沮喪,不過小小的進(jìn)步卻能鼓勵(lì)玩家堅(jiān)持下去。

以《跳跳先生》為例,每次失敗都能提醒玩家注意某些地方有埋伏,讓他們知道安全的路徑,一次比一次走得更遠(yuǎn)。

起初,《飛揚(yáng)的小鳥》看似很簡單,因?yàn)橥婕抑恍枰刂埔恢恍▲B躲避水管障礙。不過它會(huì)突然用看似無法逾越的障礙給你一個(gè)下馬威。大部分玩家最后都是挫敗而歸,在小鳥不受控制或者水管移動(dòng)太快的時(shí)候咒罵自己反應(yīng)遲鈍的手指。

麻省理工學(xué)院的電子游戲研究員賈斯珀·尤爾告訴《華爾街日報(bào)》:“這和人對困難的感受有關(guān)。你被困在某地,覺得自己愚蠢至極。如果最終成功了,你就能體會(huì)到成功的快感了?!?/p>

還有一些不可能通關(guān)的游戲因?yàn)椤巴厜毫Α被鹆耍陡2妓埂冯s志評論員安東尼·科斯納說。

以《挑戰(zhàn)IQ——無與倫比的競技》為例,當(dāng)玩家完成了應(yīng)用里令人泄氣的超級(jí)難題時(shí),他們就可以向朋友炫耀自己的高分了。

然而,在秀完了分?jǐn)?shù)之后,玩家可能會(huì)發(fā)現(xiàn)自己陷入了另一場無窮盡的游戲,只不過這次是在現(xiàn)實(shí)世界里。為了防止朋友的反超,他們將無止境地感受到提升自己得分的壓力。

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